What do you need to get started?
- Think about the learning environment
- Space should be clear of distractions
- Toys should be available, but just out of reach (so that you can deliver them)
- Table and chairs
- Place to play (the floor works well)
- Think about which materials you want to use
Pair
- Get to know your client
- What do they like? What can you bring into the session so that they will run to you instead of run away from you?
- Be fun! They should be excited to be with you!
- You are more important than any materials, so work on the social and joint attention at all times
Have a Plan
- What are your goals for the session? (They may be basic at first. For instance, just getting into their space, just getting them to like you)
- How do you plan on engaging?
- What toys/materials have you prepared?
- Data – Do you have anything set up? (It could be as simple as a tally counter for how many times they approached you)
Follow the Child’s Lead
- This does not mean that the child has full control over the session
- It means that you watch for what is motivating for the child and use that throughout your teaching session
- E.g., If your goal is requesting, use a toy that the child is interested in
- Use their lead to guide (not control) your session
Teaching Style
- How can you be fun and creative, but still follow the program?
- E.g., If the program goal is imitation and the current target is to imitate clap hands, how can you make this fun?
- If does not have to be dry and boring – you can teach with music and fun toys – without changing the goal or target
- Every minute counts!
Don’t Waste the Learners’ Time
- You should feel exhausted after a session with a beginner learner (It’s a good idea to give yourself breaks in between clients)
- Avoid the, “Go play by yourself” – you are wasting programming minutes
- Even if you finish the required number of trials, keep it going! The more practice, the better
- Generalize goals to the natural environment (i.e., play)
